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- declare module "gsplat" {
- export class Vector3 {
- constructor(x?: number, y?: number, z?: number);
- x: number;
- y: number;
- z: number;
- }
- export class Quaternion {
- constructor(x?: number, y?: number, z?: number, w?: number);
- x: number;
- y: number;
- z: number;
- w: number;
- }
- export class Splat {
- get position(): Vector3;
- set position(position: Vector3);
- get rotation(): Quaternion;
- set rotation(rotation: Quaternion);
- get scale(): Vector3;
- set scale(scale: Vector3);
- get visible(): boolean;
- set visible(visible: boolean);
- }
- export class Scene {
- constructor();
- }
- export class Camera {
- constructor();
- get position(): Vector3;
- set position(position: Vector3);
- get rotation(): Quaternion;
- set rotation(rotation: Quaternion);
- data: CameraData;
- }
- export class CameraData {
- get fx(): number;
- set fx(fx: number);
- get fy(): number;
- set fy(fy: number);
- }
- export class WebGLRenderer {
- constructor(canvas?: HTMLCanvasElement);
- canvas: HTMLCanvasElement;
- setSize(width: number, height: number): void;
- render(scene: Scene, camera: Camera): void;
- dispose(): void;
- }
- export class OrbitControls {
- constructor(camera: Camera, canvas: HTMLCanvasElement);
- setCameraTarget(target: Vector3): void;
- minAngle: number;
- maxAngle: number;
- minZoom: number;
- maxZoom: number;
- orbitSpeed: number;
- panSpeed: number;
- zoomSpeed: number;
- dampening: number;
- update(): void;
- dispose(): void;
- }
- export class Loader {
- static LoadAsync(
- url: string,
- scene: Scene,
- onProgress?: (progress: number) => void,
- useCache?: boolean,
- ): Promise<Splat>;
- }
- }
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